Pak128 vehicle objects (the owner's custom Czech pak)
Every vehicle on a fleet sheet maps to an object in the owner's custom pak (C:\Users\vojte\Developer\simutrans-custom-czech-pak128,
built objects readable under build/VZ-). Owner, 28 Sep 2026: "Ask the pak128 custom set which trams it has from each
city and show me clearly which."
Naming
VZ-, e.g.- - - VZ-DPBrno-EVO2-dpmbbilocervena-EVO2.- Pak core = last segment after the prefix (
EVO2; a pair →T6A5 + T6A5b). Multi-section trams: first core only. - Append the livery to the core only where the pak has more than one livery object for that type.
- Meaningless core (e.g.
A) → show the family name instead. - Stand-ins (nearest or other-city object) are written
≈ core, with the reason once in the pak table. - Prague: DPP cars
VZ-DPPraha-…; every other operator sharesVZ-Praha-…(no operator in the name); ferriesVZ-Praha-water. Non-DPP lines must be exactly as good as DPP ones — never DPP or other-city stand-ins. Advert wraps → the type's normal livery. - ODIS: regional buses
VZ-ODIS-bus(livery by real paint: 3ČSAD →3csadbilozelena, white →bilazelenykruh, Transdevtransdev, Z-Groupbila…); town linesVZ-MHDonly (Havířov, Karviná, Orlová, Krnov, Nový Jičín, Třinec…). - Trolleybuses
VZ-(waytype road, electric engine — wire is information only). Battery/diesel-generator variants exist where the real car has auxiliary drive (Opava 32Tr_battery 314–323, 26TrDG 305–306).-trolleybus - Trams: Praha/Brno/Ostrava trams are VZ objects only (native pak trams uninstalled 28 Sep).
Who to ask
- Fleet desk session (announced 21 Oct as
simutrans-custom-czech-pak128-35; names change — find the current one with ListAgents): which objects exist, and requests for missing vehicles/liveries. Never message a drawing session directly. Send one inventory per sheet: type × paint × area kind × count, with operator and where it runs. - Each pipeline keeps its open requests in
pak_request.md(type × livery × car numbers);pak_objects.jsonfiles are read from the pak build so "requested" marks clear by themselves. - Impossible sets (missing objects, couplings that don't work) are the pak's job to fix: ask, don't work around.
- Renames of objects that the save uses go through the save-migration flow on the pak side; renames of save objects (stops, lines) go through the engine's rename service (see ../related-projects.md).